﻿// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "SmartSkeletonExtensions.generated.h"

/**
 * 
 */
UCLASS()
class SMARTPYTHONEXTENSIONS_API USmartSkeletonExtensions : public UBlueprintFunctionLibrary
{
	GENERATED_BODY()
	
public:
	UFUNCTION(BlueprintCallable, Category = "Skeleton", meta = (ScriptMethod))
	static USkeletalMesh* SmGetPreviewMesh(USkeleton* Skeleton);
	
	UFUNCTION(BlueprintCallable, Category = "Skeleton", meta = (ScriptMethod))
	static void SmSetPreviewMesh(USkeleton* Skeleton, USkeletalMesh* PreviewMesh);
};

